Video Game Internal Turfs and Turfs of Play
نویسندگان
چکیده
منابع مشابه
TURFS in the lab : Institutional Innovation in Real - Time Dynamic
Using a real-time, spatial, renewable resource environment, we observe participants in a set of experiments formulating informal rules during communication sessions over three decision rounds. In all three rounds, the resource is open access. Without communication, the resource is persistently and rapidly depleted.With face-to-face communication, we observe informal arrangements to divide up sp...
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Background The present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. Materials and Methods This randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. Playing a video computer game for children during the venipuncture procedures was the intervention for the ...
متن کاملSubtropical urban turfs: Carbon and nitrogen pools and the role of enzyme activity.
Urban grasslands not only provide a recreational venue for urban residents, but also sequester organic carbon in vegetation and soils through photosynthesis, and release carbon dioxide through respiration, which largely contribute to carbon storage and fluxes at regional and global scales. We investigated organic carbon and nitrogen pools in subtropical turfs and found that dissolved organic ca...
متن کاملA kinematic analysis of the spine during rugby scrummaging on natural and synthetic turfs
Artificial surfaces are now an established alternative to grass (natural) surfaces in rugby union. Little is known, however, about their potential to reduce injury. This study characterises the spinal kinematics of rugby union hookers during scrummaging on third-generation synthetic (3G) and natural pitches. The spine was sectioned into five segments, with inertial sensors providing three-dimen...
متن کاملThis is video game play: video games, authority and metacommunication
Gregory Bateson claims that all play acts should be primarily understood as meta-communicative. In other words, playing a game implies being able to transmit and receive the metamessage ‘this is play’, which establishes a psychological frame among the players. I will propose a radical reading of Bateson’s theory in the context of video games; specifically, I will attempt at analysing the charac...
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ژورنال
عنوان ژورنال: M/C Journal
سال: 2004
ISSN: 1441-2616
DOI: 10.5204/mcj.2346